Build Information
Failed to build SwiftGodotKit, reference v4.6.0 (b2bcf9), with Swift 6.3 for macOS (SPM) on 18 Apr 2026 18:46:36 UTC.
Build Command
env DEVELOPER_DIR=/Applications/Xcode-26.4.0.app xcrun swift build --arch arm64Build Log
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RunAll
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Builder version: 4.70.0
Interrupt handler set up.
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Checkout
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Clone URL: https://github.com/migueldeicaza/SwiftGodotKit.git
Reference: v4.6.0
Initialized empty Git repository in /Users/admin/builder/spi-builder-workspace/.git/
From https://github.com/migueldeicaza/SwiftGodotKit
* tag v4.6.0 -> FETCH_HEAD
HEAD is now at b2bcf9e New binaries
Cloned https://github.com/migueldeicaza/SwiftGodotKit.git
Revision (git rev-parse @):
b2bcf9ed7cd8a71da64f16301d5419d3c92f7c62
SUCCESS checkout https://github.com/migueldeicaza/SwiftGodotKit.git at v4.6.0
error: the package at '/Users/admin/builder/SwiftGodot' cannot be accessed (/Users/admin/builder/SwiftGodot doesn't exist in file system)
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Build
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Selected platform: macosSpm
Swift version: 6.3
Building package at path: $PWD
https://github.com/migueldeicaza/SwiftGodotKit.git
Running build ...
env DEVELOPER_DIR=/Applications/Xcode-26.4.0.app xcrun swift build --arch arm64
error: the package at '/Users/admin/builder/SwiftGodot' cannot be accessed (/Users/admin/builder/SwiftGodot doesn't exist in file system)
error: 'spi-builder-workspace': binary target 'mac_libgodot' could not be mapped to an artifact with expected name 'mac_libgodot'
BUILD FAILURE 6.3 macosSpm